FYNN COMMUNITYÂ
UPDATED BEHAVIORS
Overview
These "Behaviors" are the collection of information given to us through data via staff members that check off how a person is feeling or acting during a task or situation. In other words, when a staff member gives a resident a shower they are doing a task for that resident; but how did that resident act when they were given that shower? The staff member would click the image of the Behavior icon to let us know. If the resident was mad and threw the soap at the resident the staff member would be the user to tap the Behavior of "Combative".
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My part in this process, was to update the design and function of these Behaviors! I did everything from research and concept to implementation. With the implementation, they are being used in multiple applications today.
My Role
UI Designer
Responsibilities
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Research
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Illustrations
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Wireframes
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Prototyping
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Detailed Mockup for developers
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Graphic designer for print materials
Date
May 2023
My Location
Alpharetta/Milton, GA
Challenge
Iterate the Fynn Behaviors for staff to understand better by providing improved images of the different states of the Behaviors.
Solution
The updated Fynn Community will let users have multitenancy which will affect all users accessing the platform by having it based on permissions to grant them access to certain information and tasks or actions.
Design Process
Empathy & Research
Define & Evaluation
Ideate & Solve
Mockup & Prototype
Test & Iterate
Product Launch
Research & Define
Test Community
Village Park
Milton
Senior Living Community
Resources
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Interviews
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Surveys (gift card rewards)
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Shadowing
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Competitive Analysis
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and more
Audience/Users
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Caregivers/CNAs
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Nurses
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Med Techs
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Directors
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Community Owners
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Other stakeholders
Main Survey and Interview Questions
What is the most difficult part of selecting the resident's behavior?
When do you select the behavior?
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Immediately after the task is completed
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After all the required tasks for the resident is completed
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After all assigned residents are completed
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Before the shift ends
​Are there co-workers who seek assistance with determining what the Behaviors mean?
How often do members of the staff need help understanding the behaviors?
Is it the words or the illustrated image that is the cause of the confusion?
Persona
Name: Alina K.
Education: Bachelor's Degree
Hometown: Alpharetta, GA
Ukraine
Family: 1 dog, 1 cat
Occupation: Caregiver/ CNA
Alina is a busy employee who works full time as a CNA in a Senior Living Community. She needs a clearer message for documenting a resident's behavior to ensure that other staff members can know how the resident is acting or feeling during a task so that they can be prepared to make changes when necessary. As it is now, the Behavior images are hard to translate, especially when English is not your first language.
Personality
Optimistic
Friendly
Thoughtful
Interests
Reality TV
Social Media
Karaoke
Motivations
Family
Friends
Doing their best
Role Model (inspired by and influenced by others)
Empathy Map
Says
“I am not sure what Behaviors to pick because I do not know what this means.”
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"They all look the same."
Does
Ask a coworker for help.
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Quickly selects the Behaviors with not much thought invested into the selection.
Thinks
Guess what it means and hope it is right.
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Hurry and pick one because you are running out of time.
Feels
Slightly embarrassed because she did not know what a word/term meant.
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Frustrated that she had to ask for help with something.
Defining Behaviors
To grasp the full concept of these Behaviors, we had to research and define the meaning of each one. This helped understand the pain point of what the user needed. With this new understanding, I was able to get the updated images designed and approved to launch for the applications.
Pain Points
Communication
Some staff members do not understand what the Behaviors mean.
The Behaviors' text description is hard to translate for people who do not know certain English words. the Images are not helpful as they are a frown face, smiley face, and a flat, neutral face.
Increased Errors
Users are rushing to complete a task which causes them to select the wrong Behavior. From the incorrectly selected Behaviors, there are increased errors posted to the resident's records.
Wrong Data
The wrong data points, that are collected from the Behaviors, give the community staff the impression that the residents are in a better or worse state than they are. The points are to be accurate for auditing and reporting purposes. The data collected also help with prevention to help the staff make plans before an incident or event happens.
Competitive Analysis
Analysis Conclusion
The feature that sets us apart from our competitors is our focus on Behaviors and the data points we utilize from the collected Behaviors.
Empathy, Research,
& Findings
We found that the Behaviors that were shown did not present a clear picture to fully understand what needed to be conveyed. The results from user surveys, tests, and comments confirmed that the pain point some users had is that English is not their first language. That meant that the words were too hard to comprehend on their own, and the images were not helpful.
Originals
Iteration (made by my manager)
If/Then Statement
If the staff members had better images that illustrated the description, then we can decrease the amount of confusion caused by not understanding the text.
Ideation & Design
Inspirational Research
Brand Identity
Staying within the design laid out for us to follow:
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Semi-thick lines
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Lines do not have to fully connect to form a solid object
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Eyes should be thick stokes or shapes with rounded corners
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Curves, no straight lines
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Clean, simple design to convey the message
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A great example of this is found with the company's character, Fynn the dog.
Behavior Colors
SAD
#7FC352
#FFFFFF
#006838
#7FC352
#F05038
#4E0000
NEUTRAL
HAPPY
How Might We
To "Amp up the good," I could add hands to the exaggerated facial gestures to further push the meaning. So for the Combative Behavior I can have the hands balled into fists and have them shown around the lower portion of the face. Another example is having the Calm Behavior have its hands do a soothing yoga pose so that it exudes zen, peace.
Designing the Behaviors
I did the styling a few different ways:
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Mouth Open
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Mouth open with pink and red interior
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Mouth open with white tongue and black interior
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Mouth open with only a black line
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Showing teeth, smiling
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Not showing teeth
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Placing facial features in different positions​
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Head Tilt
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Facing forward
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Features are higher on the face
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Features are lower on the face
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Eyes
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Looking at the user​
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Looking to the right, while facing at an angle
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Eyes closed
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One eye closed
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Larger
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Smaller
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Wider apart
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Closer together
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Eyebrows
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Yes​
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No​
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Hands
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Filled​
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​Not filled​
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Head shape
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Circle​
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Rounded square
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I did designs with the image having a black outline.
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Helps define the face from the hand.
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Ties back to the company's logo for consistent brand identity.
I created some images without the black outline for the face.
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Cleaner designs
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Lighter, not weighed down by outline
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*In the end, the team voted for this style for the Behaviors.
Here are samples of some other designs I did before deciding on the final images.
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Mouth adjustments
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Visible teeth
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Eye open or closed
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etc.
Inspired Design
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The hands were inspired by and pay homage to the old classic cartoons where the hands were covered with white gloves.
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White gloves allows the user to see the hand and its gesture against the face more clearly to better understand the meaning it is conveying.
Design Sizing Details
The images had different expressions for each Behavior but the size would remain the same for consistency and uniformity.
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The head would be 40px
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the bounding size is 70px.
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The head can shift to the left or right by a few pixels as long as the hands remain within the 70 px width and height perimeter.
Designing the Behaviors Style & Function
To improve the Behaviors, I updated them to not only have more expressive faces that coincide with their labels, but I included the hand gestures as well. With these updates, the pain points for not understanding the Behaviors were resolved.
The default state of the Behaviors show the outline as the positive, green or negative, red color.
The disabled state of these Behaviors will show that the fill will be #B4B4B4, and the stroke or outline is #E5E5E5.
The selected state will display the Behavior in full color.
My Final Designs in Different States
Name
Aware
Social
Cooperative
Calm
Neutral
Reclusive
Confused
Combative
Distressed
Default
Selected
Disabled
Testing
Study Type
Unmoderated Usability Study
Length
10-20 minutes
Participants
7 women, 2 men
Location
Village Park Milton
Senior Living Community
Atlanta, GA, USA
Test Steps
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Log into Fynn Community
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Check the list of your assigned residents, and view their service plans
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Prepare to start and complete ADLs or PRNs for the resident
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See if you will need assistance with the tasks
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After arriving at the resident's room and greeting the resident, notice the resident's mental and physical state.
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Preform task as instructed via the notes or regular practice
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When the task is completed go back to Fynn Community
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Locate the resident's ADL or PRN to mark it as completed
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If there are notes then review the notes to ensure no steps were missed
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Answer ADL/PRN questions
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Add notes if needed
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Select the Behaviors that best describe the resident's mood or action
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Sign-off for the ADL or PRN to mark it as completed
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Move to next task or resident
Usability Findings
All of the feedback was positive. They said that the new design of the icons was better to interpret and understand.
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The hands were useful for the full understanding.
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Data points decreased in errors resulting in having the correct reports.
Implementation
The stakeholders received the new designs will great enthusiasm. The hands were a widely appreciated step up from the previous iterations. With the approved updated designs, the Behaviors were implemented throughout the Fynn Community platform and the new Fynn Care mobile app. From there, we started the training for the staff at the communities to reinforce the understanding and steps of the Behaviors.
Training
For the user's training, I was tasked with the design for multiple prints and the video thumbnail. I found this task to be enjoyable because it allowed me to go further than just the designing of the Behaviors. Meaning that with this whole project, I was able to do the UX and UI of the technical side and the graphic design of the print materials and training video.
Posters
18" x 24" print
2" x 3.5"
double-sided cards
These are for the staff to carry with them while they are in training. It is the same style and description as the poster.
Video Thumbnail
Displays on the webpage for training.
Final Designs
Conclusion
Impact
In conclusion, we implemented these new Behaviors in our Community and Care applications. The results showed that the update was a success among the users. The hands made a positive impact to distinguish the emotion of the Behavior. The feedback was that it was a much needed and welcomed improvement that was greatly appreciated.
What I Learned
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When I think I have enough designs I should push myself to make a few more.
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Small adjustments make a difference.